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Terrorarium Animations
An animation specifically for marketing. I had a lot of fun animating the little details.

An animation specifically for marketing. I had a lot of fun animating the little details.

This guy, with his 6 toenail legs and large trunk, took some creative thinking to make believable movements.

This guy, with his 6 toenail legs and large trunk, took some creative thinking to make believable movements.

One of my favourite characters in the game, this is the reaction to the player. I loved playing with anticipation and timing on this one.

One of my favourite characters in the game, this is the reaction to the player. I loved playing with anticipation and timing on this one.

A small peppy enemy, this looping animation did not take long to make.

A small peppy enemy, this looping animation did not take long to make.

A gameplay animation of one of the player's special moves wearing off. I wanted it to look good no matter the camera angle so this one really flies around the screen.

A gameplay animation of one of the player's special moves wearing off. I wanted it to look good no matter the camera angle so this one really flies around the screen.

Two enemies in engine reacting to the player's minions. I focused on making the animations snappy and readable from a distance. With the swinging enemy I wanted the animation to cover the largest distance possible for maximum carnage.

Two enemies in engine reacting to the player's minions. I focused on making the animations snappy and readable from a distance. With the swinging enemy I wanted the animation to cover the largest distance possible for maximum carnage.

Terrorarium Animations

Animations I did on Stitch Media's action puzzle game Terrorarium. One of the best parts of animating for Terrorarium was the variety of creatures and actions I got to tackle (and rigging them always proved rewarding).
Every creature here was rigged and animated by me in Blender. For gameplay animations I also implemented them in Unity.

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