Website powered by
Terrorarium Art Assets
Texture sets I made for some of the game's enemies. I really enjoyed coming up with complementary colour palettes for the environments these guys would occupy.

Texture sets I made for some of the game's enemies. I really enjoyed coming up with complementary colour palettes for the environments these guys would occupy.

The player's colourful minions: moogu. I modeled each one from the same base mesh so we could use blend shapes to morph between them smoothly in game. Texturing them this way was challenging but well worth it.

The player's colourful minions: moogu. I modeled each one from the same base mesh so we could use blend shapes to morph between them smoothly in game. Texturing them this way was challenging but well worth it.

A group of plants I modeled. I love using a modular approach to environment assets.

A group of plants I modeled. I love using a modular approach to environment assets.

A moving platform in engine. To get the effect I created two blend shapes, a rig, and a script that would interpolate between the two min and max positions.

A moving platform in engine. To get the effect I created two blend shapes, a rig, and a script that would interpolate between the two min and max positions.

Terrorarium Art Assets

A small collection of art assets I created for Terrorarium - Stitch Media's recent action puzzle game. I was responsible for a large number of assets ranging from static environment meshes to animated support characters and enemies. I went through the entire art pipeline for some of these assets (helping with concepts all the way to game implementation), which was really rewarding.
Meshes and textures were created and hand-painted in Blender, implemented in Unity.

More artwork